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GAMES

Joe Sabia: The technology of storytelling

Science & Technology

Uploaded on Nov 23, 2011

http://www.ted.com iPad storyteller Joe Sabia introduces us to Lothar Meggendorfer, who created a bold technology for storytelling: the pop-up book. Sabia shows how new technology has always helped us tell our own stories, from the walls of caves to his own onstage iPad.

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate.

Jer Thorp: Make data more human

FILMED NOV 2011

• POSTED MAR 2012

• TEDxVancouver

This talk was filmed at an independently organized TEDx event.

Jer Thorp’s work focuses on adding meaning and narrative to huge amounts of data as a way to help people take control of the information that surrounds them. Jer Thorp creates beautiful data visualizations to put abstract data into a human context. At TEDxVancouver, he shares his moving projects, from graphing an entire year’s news cycle, to mapping the way people share articles across the internet. (Filmed at TEDxVancouver.)

Currently the data artist in residence at the New York Times, Jer’s software-based art has been featured all over the world. His former career as a data artist explains why his art often brings big data sets to life and is deeply influenced by science. Originally from Vancouver, he lives in New York City, where, along with his work at the New York Times, he teaches in NYU’s ITP program.

 

5D Organization: World Building as Narrative

Published on August 9th, 2012

Running Time: 25:00 min

5D Organization /Autodesk /USC Cinematic Arts

 

We travel through our linear life, birth to death, as a consciousness expanding in a preexisting and likewise expanding nebula of information/knowledge nodes. This “format” of life narrative is exactly what World Building Narrative emulates. This is precisely what happens when a reader becomes immersed in the narrative found in Massively Multi-player Online Role Playing Games ( MMORPGs). World Building Narrative lays a web over the virtual landscape and employs a web of lore, of past life, to connect the distant aspects of a virtual world to the readers increasing awareness of that world.

 

Building Transmedia Worlds

Published on Apr 13, 2013

Running Time: 3:07 min

5D Institute /The Science of Fiction /World Building /Storytelling

Our imagination is stretched to the utmost, not, as in fiction, to imagine things which are not really there, but just to comprehend those things which are there.
- Richard Feynman, The Character of Physical Law (1965).

Building Brains to Understand the World's Data

Pulished by 'GoggleTechTalks' on Mar 10, 2013

Running Time: 2:30 min

Color / Sound / Subtitled

Google Tech Talk
February 12, 2013
(more info below)
Presented by Jeff Hawkins.

ABSTRACT

The neocortex works on principles that are fundamentally different than traditional computers. In this talk I will describe recent advances in understanding the neocortex and how we are applying them to model millions of high velocity data streams.
The talk will start with a description of sparse distributed representations, which are the fundamental units of information in brains. I will then discuss how these representations are learned and how the brain processes them to build predictive models from sensory data. Numenta has built a product called Grok that emulates these capabilities of the neocortex. Grok is being used to understand high velocity machine generated data in many different domains. I will give a brief introduction to Grok and speculate on the future of machine intelligence.

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khanacademy.org

Khan Academy Exercises and Reports Overview

Published on Mar 2, 2012

Created by, Salman Khan.

Khan Academy is an organization on a mission. We're a not-for-profit with the goal of changing education for the better by providing a free world-class education for anyone anywhere.

All of the site's resources are available to anyone. It doesn't matter if you are a student, teacher, home-schooler, principal, adult returning to the classroom after 20 years, or a friendly alien just trying to get a leg up in earthly biology. Khan Academy's materials and resources are available to you completely free of charge.

Published: 2011

Running Time: 2:47 min

Project by Ryan Alexander, Gabriel Dunne, and Daniel Massey.

How to play:

The way each creatures looks and sounds is determined by the step-sequencer pattern, and other parameters you can tweak including their audio waveform, octave, scale, melody, envelope, and volume.

You can add multiple creatures to your dish by clicking the 'add' button at the top right of the screen. The combination of different creatures results in unique compositions that always change due to the creatures movement. You can click and drag on the world to move around your composition.

Compositions can be saved by clicking 'share', which can then be sent to others allowing them to hear what you've made.


Notes:

  • The 12 blocks under the sequencer represent the scale. Play with different combinations to modify the tonality of your melody.

  • The + and - next to the scale represent the octave of the waveform.

  • The waveform control points that modify the envelope can result in some very unique sound qualities.

  • Click+Drag on the number underneath the waveform to change the waveform length.

  • Mouse-wheel up and down on a creature to change its volume.

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GAMING

WORLD-BUILDING

MISCELLANEOUS

Amplifon's Interactive Ear

http://www.amplifon.co.uk/interactive-ear/index.html

The Interactive Ear

The ear is the organ which controls hearing and balance, allowing us to understand our surroundings and position ourselves correctly. It is split into three parts: outer, middle and inner. This guide will take you through each part of the ear in turn, answering those essential questions – what are the parts, what do they do, and how?

Tetris'd

http://www.newgrounds.com/portal/view/514128

After receiving an overwhelming number of requests, I present to you the TETRIS'D game! I teamed up with, programmer, Cam McKinnon (LittleMonsterGames) in order to bring this game to life. Also, we kept Parker's fantastic music!

Avoid the deadly tetrominoes and stay alive as long as you possibly can. The game goes on for as long as you can stay alive. The goal is to get the highest score possible.

 

CONTROLS:
Walk: Left/Right (or A/D)
Jump: Up (or W)
Grab+Roll: K (you grab onto a block next to you, and flip onto it)
Wall Jump: J

On a side note, I would like to thank all of my fans. You guys are the force that keeps me coming back to Newgrounds. I would also like to thank the game's sponsor, StickPage.com. They have a nice section dedicated to the Tetris'd series that you can check out!

Good luck everyone, and enjoy.

Kobra Editing

Onomastica

By mif2000
 

Number of Plays

193,90

Description

Linguistic arcade game in Pop Art style.

 

Controls

Left Arrow Key (A) - Move Left
Right Arrow Key (D) - Move Right
Up Arrow Key (W) - Jump

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